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 how convert correctly the stats in this forum for pes19/20? 
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Joined: Sun Sep 29, 2013 3:15 pm
Posts: 16
hello i'm searching a guide or a tool for convert the stats for pes 13 to pes19 or pes 20.
there are some different or missing stats and special abilities are not the same


Fri Mar 27, 2020 8:40 am
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burdel wrote:
hello i'm searching a guide or a tool for convert the stats for pes 13 to pes19 or pes 20.
there are some different or missing stats and special abilities are not the same

The only thing you can do is give random values for the different stats. I give you some examples:
GK Awareness, GK Reflexes and GK Reach should correspond to Goalkeeper, Reaction and Defence. If a goalkeeper is really good, then GK Catching and GK Clearing should be high as well.
Ball Winning corresponds to Reaction but it doesn't have the same impact on strikers. Therefore I don't go higher than 60s for them.
There's a big difference between Balance and Physical contact. The last one corresponds to the old Balance stat and it will stay high for strong players. In case of small players who don't have great strength, I use to assign the old Balance value to their new one, while Physical Contact will be lower.
In PES 2020, Aggression and Acceleration have been reintroduced. Aggression though is assigned to Defenders and means how aggressive and mean they are. Therefore players like Vinnie Jones or Roy Keane would probably have red value there. :lol:
Then some names have been changed but the only one who may trick you is Tight Possession, which corresponds to Agility.
Regarding the special abilities, the best thing you could do is reading their explanation to understand which ones correspond to the ones we use here.
I hope I helped you!


Fri Mar 27, 2020 1:15 pm
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Joined: Tue Mar 19, 2019 12:23 pm
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" Aggression though is assigned to Defenders and means how aggressive and mean they are. Therefore players like Vinnie Jones or Roy Keane would probably have red value there. :lol: "

But, I thought, if the aggression has a red value, it means, he isn't aggressive at all, that's why Vinnie Jones has 68 there in this forum.


Wed Apr 29, 2020 10:33 am
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edge2412 wrote:
" Aggression though is assigned to Defenders and means how aggressive and mean they are. Therefore players like Vinnie Jones or Roy Keane would probably have red value there. :lol: "

But, I thought, if the aggression has a red value, it means, he isn't aggressive at all, that's why Vinnie Jones has 68 there in this forum.



Until Pes 2011(because then in Pes 2012 and 2013 this value is no longer present), aggression is understood in this sense: "this values dictates how likely a player is to run forward to join an attack..A player with a low aggression rating will be more inclined to stick to his assigned position in a formation". That is, the higher the aggression the more the player will attempt to insert himself into an attack action, while on the contrary with a low aggression he will remain in the position he is in without overlapping the attack action .. This Pes 2006 video makes it clear:
https://www.youtube.com/watch?v=lwjZuhwbGXU

And therefore it has nothing to do with physical aggression in the strict sense because otherwise Stam would have 99, as the poor Parente had the opportunity to discover :lol: during Ancona-Lazio:
https://www.youtube.com/watch?v=SEGL1s16zxQ


Wed Apr 29, 2020 11:13 am
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PiccoloInzaghi wrote:
edge2412 wrote:
" Aggression though is assigned to Defenders and means how aggressive and mean they are. Therefore players like Vinnie Jones or Roy Keane would probably have red value there. :lol: "

But, I thought, if the aggression has a red value, it means, he isn't aggressive at all, that's why Vinnie Jones has 68 there in this forum.



Until Pes 2011(because then in Pes 2012 and 2013 this value is no longer present), aggression is understood in this sense: "this values dictates how likely a player is to run forward to join an attack..A player with a low aggression rating will be more inclined to stick to his assigned position in a formation". That is, the higher the aggression the more the player will attempt to insert himself into an attack action, while on the contrary with a low aggression he will remain in the position he is in without overlapping the attack action .. This Pes 2006 video makes it clear:
https://www.youtube.com/watch?v=lwjZuhwbGXU

And therefore it has nothing to do with physical aggression in the strict sense because otherwise Stam would have 99, as the poor Parente had the opportunity to discover :lol: during Ancona-Lazio:
https://www.youtube.com/watch?v=SEGL1s16zxQ


Oh, so I have to give Vinnie Jones a value of like, 95 in aggression, instead of the 68, that was given here?


Thu Apr 30, 2020 10:05 am
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Location: Aragua De Barcelona, Venezuela
If you want I guess.


Thu Apr 30, 2020 12:20 pm
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Joined: Sun Mar 15, 2020 6:15 pm
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One thing I do (it is not appropriate, but I like the final result), is to put agility as balance (I've seen some reddit users using this too), tight possession I take ball control and dribbling and divide it by 2, and I put GK on all attributes, except reflexes and reach. Ball Wining I divide between defense and response, giving priority to defense. These are the inappropriate things I do but I end up liking the result: v


Thu Apr 30, 2020 4:03 pm
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Hi guyss I've read the explanations but i still confused between balance and physical contact for example i put good BB for Riquelme but i don't know what i put in PHC or Alberto Gilardino had 83 as BB and same problem what's higher BB or PHC ?
Besides what can i add to players who had good shot technique(bapista/Hagi) or the strikers who had a good response or aggression like (Klose/Trézéguet/baros) and even midfielder like (Lampard/Gerrard) and the influence of this stats on players in the new game (pes 2020) .
and of corse how to deal with the consistency and team work problem (what they can add) in the new stats .
N.B: i like the old stats and thank you for your good explanations and work friends .


Sat Aug 14, 2021 8:01 pm
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Talel_Allison wrote:
Hi guyss I've read the explanations but i still confused between balance and physical contact for example i put good BB for Riquelme but i don't know what i put in PHC or Alberto Gilardino had 83 as BB and same problem what's higher BB or PHC ?
Besides what can i add to players who had good shot technique(bapista/Hagi) or the strikers who had a good response or aggression like (Klose/Trézéguet/baros) and even midfielder like (Lampard/Gerrard) and the influence of this stats on players in the new game (pes 2020) .
and of corse how to deal with the consistency and team work problem (what they can add) in the new stats .
N.B: i like the old stats and thank you for your good explanations and work friends .


The old BAL corresponds to the actual PHY. Regarding BB, I give higher value to shorter players and/or dribblers with good agility.
You can replace ST with the special abilities like 1-touch Play, Volley, Acrobatic Finish and so on.
AGG can be replaced with special abilities like Hole Player, Darting Run, Enforcer and so on.
I make the average between COND and CONS to use it as FORM.
TW I guess could be replaced with abilities like Sportsmanship. I'm not sure though.
RES is the same as BW. However, I never reach a value of 70 for players who only have attacking positions (AMF, WF, SS, CF).
My explanation is based on how I see the new Konami stats. That's just my opinion though.


Sat Aug 14, 2021 8:43 pm
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big thanks Interista93 really helpful but i still have the last small problem with GK Catching GK Clearing for example Cassilas is a really amazing goalkeepeer of corse but he doesn't have good abiliets in them and the problem is in the goalkeepers that you don't know them well .
And another big thanks


Sat Aug 14, 2021 9:30 pm
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Talel_Allison wrote:
big thanks Interista93 really helpful but i still have the last small problem with GK Catching GK Clearing for example Cassilas is a really amazing goalkeepeer of corse but he doesn't have good abiliets in them and the problem is in the goalkeepers that you don't know them well .
And another big thanks


I think DEF corresponds to Coverage, RES to Reflexes, GK to Goalkeeping. Regarding Catching and Clearing I base the values on the real abilities of the goalkeeper. If there's not too much info about those abilities, I give higher Catching than Clearing to goalkeepers who have Goalkeeping higher than the other stats since the old GK value is related also to catching. Otherwise I give higher Clearing. The explanation about Catching and Clearing though is a bit approximative and surely intuitive.


Sat Aug 14, 2021 9:51 pm
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Interista93 wrote:
I think DEF corresponds to Coverage, RES to Reflexes, GK to Goalkeeping. Regarding Catching and Clearing I base the values on the real abilities of the goalkeeper. If there's not too much info about those abilities, I give higher Catching than Clearing to goalkeepers who have Goalkeeping higher than the other stats since the old GK value is related also to catching. Otherwise I give higher Clearing. The explanation about Catching and Clearing though is a bit approximative and surely intuitive.


thank you for your time friend and your helpful explanations wish you the best


Sat Aug 14, 2021 10:08 pm
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Mikerdead39 wrote:
One thing I do (it is not appropriate, but I like the final result), is to put agility as balance (I've seen some reddit users using this too), tight possession I take ball control and dribbling and divide it by 2, and I put GK on all attributes, except reflexes and reach. Ball Wining I divide between defense and response, giving priority to defense. These are the inappropriate things I do but I end up liking the result: v



I do exactly the same! :D


Wed Sep 01, 2021 1:00 pm
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I'll try to give practical examples. I know some things are obvious but I want to make a complete view.

Until PES 2019:
Spoiler: show
- Attack -> Attacking Prowess
Same value.
- Defense -> Defensive Prowess
Same value.
- Balance -> Physical Contact
Same value. The new Body Control value though has to be higher for short and agile players who also possess remarkable dribbling skills.
- Top Speed and Acceleration -> Speed
I do the average between TS and ACC and use the result. I then round up or down when the result is decimal giving priority to TS.
- Response -> Ball Winning
Regarding defenders, defensive midfielders and central midfielders I use the same old gen value. I do some maths for any other position.
I give BW 40 to any player who has RES less than 70. Then 70-71 is 41, 72 is 42 etc. until a maximum of 69.
However, I go higher with players who have high DEF and/or covered also defensive positions. Let's hypothesize that an AMF who can also act as DMF or even defender has DEF 70 and RES 77. I would personally find weird to give him DEF 70 and RES 47. Therefore, in such cases I go for RES 67 or 77 depending on his real playstyle ─ for example if he used to also win balls or not rather than being simply a playmaker.
- Agility -> Explosive Power
Same value.
- Dribble Accuracy -> Dribbling
Same value.
- Short Pass Accuracy -> Low Pass
Same value.
- Long Pass Accuracy -> Lofted Pass
Same value.
- Shot Accuracy -> Finishing
Same value.
- Shot Power -> Kicking Power
Same value.
- Shot Technique -> ?
This stat disappeared. I replace it with special cards or abilities like Long Ranger, First Time Shot, Rabona, Acrobatic Finishing, Acrobatic Clear etc. depending on the player.
- Free Kick Accuracy -> Set Piece Taking
Same value as FKA even though I believe that SPT may refer also to corners.
- Swerve -> Curve
Same value.
- Heading -> Header
Same value.
- Jumping -> Jump
Same value.
- Technique -> Ball Control
Same value.
- Aggression -> ?
This stat disappeared. I replace it with special cards or abilities like Reaction/Marauding, Free Roaming, Hole Player, Offensive Fullback, Roaming Flank etc. for players with an AGG value that I consider high enough for his position.
- Mentality -> ?
This stat disappeared but I replace it with Fighting Spirit for players who have high MEN (something like from 85 onwards) or were considered as fighters who kept playing at high level for the whole match.
- Teamwork -> ?
This stat disappeared. I replace it with any card that has something to do with leadership or being a specialist at setting up the action depending on position when a player has good or high TW (in this case at least yellow value).
- WKA/WFF
1-2 -> 1
3-4-5 -> 2
6-7 -> 3
8 -> 4
- Condition/Consistency -> Form
I do the average between COND and CONS. I then round up or down when the result is decimal giving priority to COND. Using simply the COND value though is also in my opinion a valid option.


From PES 2020:
Spoiler: show
- Top Speed and Acceleration -> Speed and Acceleration
Same values since ACC was added back.
- Agility -> Tight Possession
Same value.
- Aggression -> ?
This stat disappeared. I replace it with special cards or abilities like Reaction/Marauding, Free Roaming, Hole Player, Offensive Fullback, Roaming Flank etc. for players with an AGG value that I consider high enough for his position.
The new Aggression stat is about defense. Therefore, I'd give it higher value to aggressive tacklers and hot-heads.
The rest is the same as PES 2019.


A separate discussion has to be made for goalkeepers.
Spoiler: show
- Regarding technical attributes like Dribbling Accuracy, Shot Accuracy, Technique etc. I give the same value as the old gen one. Naturally, every value under 41 becomes 40. However, higher values should be good too since Konami decided to raise them up for goalkeepers.
- I noticed that Konami is giving most goalkeepers a quite higher Defensive Prowess value than Ball Winning ─ only 236 goalkeepers have it superior to 55. Therefore, I give a goalkeeper with, for example, an old gen Defence value of 90 a Defensive Prowess value of 60. On the other hand, if the same is related to Response, I give him 50.
Mikerdead39 mentioned in a post that he uses for Ball Winning the average between DEF and RES. That in my opinion would make that stat way too high. Take in mind that the highest BW for a goalkeeper is 74 in PES 2020 and 71 in PES 2021 and only two goalkeepers in both editions have it.
- I don't go under 50 for Heading. Therefore, any value under 51 is 50. I do that because Konami is giving a quite
high HEA value to goalkeepers ─ higher than what I'd personally give them.
- I usually give all goalkeepers a Body Control value of 60 unless they could also play in other positions. A high value though would also go since Konami does that too.
- Goalkeeping -> GK Awareness
Same value.
- Response -> GK Reflexes
Same value.
- Defense -> Covering/GK Reach
Same value.
- GK Catching and GK Clearing
Mikerdead39 suggestions to give these two stats the same value as GK Awareness are surely valid. However, I personally prefer variety as I already mentioned in a previous post. I give GK Catching higher than GK Clearing to goalkeepers renowned for being able catchers and the other way around for those who were better at rejecting the ball. Otherwise, I give GK Catching higher than GK Clearing to goalkeepers who have GK Awareness as highest value. Another thing I sometimes do is using for these two stats values that have not been used for the other three in relation to the aforementioned variety.


Thu Sep 02, 2021 6:01 pm
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Joined: Thu Apr 09, 2020 12:52 am
Posts: 476
Interista93 wrote:
I'll try to give practical examples. I know some things are obvious but I want to make a complete view.

Until PES 2019:
Spoiler: show
- Attack -> Attacking Prowess
Same value.
- Defense -> Defensive Prowess
Same value.
- Balance -> Physical Contact
Same value. The new Body Control value though has to be higher for short and agile players who also possess remarkable dribbling skills.
- Top Speed and Acceleration -> Speed
I do the average between TS and ACC and use the result. I then round up or down when the result is decimal giving priority to TS.
- Response -> Ball Winning
Regarding defenders, defensive midfielders and central midfielders I use the same old gen value. I do some maths for any other position.
I give BW 40 to any player who has RES less than 70. Then 70-71 is 41, 72 is 42 etc. until a maximum of 69.
However, I go higher with players who have high DEF and/or covered also defensive positions. Let's hypothesize that an AMF who can also act as DMF or even defender has DEF 70 and RES 77. I would personally find weird to give him DEF 70 and RES 47. Therefore, in such cases I go for RES 67 or 77 depending on his real playstyle ─ for example if he used to also win balls or not rather than being simply a playmaker.
- Agility -> Explosive Power
Same value.
- Dribble Accuracy -> Dribbling
Same value.
- Short Pass Accuracy -> Low Pass
Same value.
- Long Pass Accuracy -> Lofted Pass
Same value.
- Shot Accuracy -> Finishing
Same value.
- Shot Power -> Kicking Power
Same value.
- Shot Technique -> ?
This stat disappeared. I replace it with special cards or abilities like Long Ranger, First Time Shot, Rabona, Acrobatic Finishing, Acrobatic Clear etc. depending on the player.
- Free Kick Accuracy -> Set Piece Taking
Same value as FKA even though I believe that SPT may refer also to corners.
- Swerve -> Curve
Same value.
- Heading -> Header
Same value.
- Jumping -> Jump
Same value.
- Technique -> Ball Control
Same value.
- Aggression -> ?
This stat disappeared. I replace it with special cards or abilities like Reaction/Marauding, Free Roaming, Hole Player, Offensive Fullback, Roaming Flank etc. for players with an AGG value that I consider high enough for his position.
- Mentality -> ?
This stat disappeared but I replace it with Fighting Spirit for players who have high MEN (something like from 85 onwards) or were considered as fighters who kept playing at high level for the whole match.
- Teamwork -> ?
This stat disappeared. I replace it with any card that has something to do with leadership or being a specialist at setting up the action depending on position when a player has good or high TW (in this case at least yellow value).
- WKA/WFF
1-2 -> 1
3-4-5 -> 2
6-7 -> 3
8 -> 4
- Condition/Consistency -> Form
I do the average between COND and CONS. I then round up or down when the result is decimal giving priority to COND. Using simply the COND value though is also in my opinion a valid option.


From PES 2020:
Spoiler: show
- Top Speed and Acceleration -> Speed and Acceleration
Same values since ACC was added back.
- Agility -> Tight Possession
Same value.
- Aggression -> ?
This stat disappeared. I replace it with special cards or abilities like Reaction/Marauding, Free Roaming, Hole Player, Offensive Fullback, Roaming Flank etc. for players with an AGG value that I consider high enough for his position.
The new Aggression stat is about defense. Therefore, I'd give it higher value to aggressive tacklers and hot-heads.
The rest is the same as PES 2019.


A separate discussion has to be made for goalkeepers.
Spoiler: show
- Regarding technical attributes like Dribbling Accuracy, Shot Accuracy, Technique etc. I give the same value as the old gen one. Naturally, every value under 41 becomes 40. However, higher values should be good too since Konami decided to raise them up for goalkeepers.
- I noticed that Konami is giving most goalkeepers a quite higher Defensive Prowess value than Ball Winning ─ only 236 goalkeepers have it superior to 55. Therefore, I give a goalkeeper with, for example, an old gen Defence value of 90 a Defensive Prowess value of 60. On the other hand, if the same is related to Response, I give him 50.
Mikerdead39 mentioned in a post that he uses for Ball Winning the average between DEF and RES. That in my opinion would make that stat way too high. Take in mind that the highest BW for a goalkeeper is 74 in PES 2020 and 71 in PES 2021 and only two goalkeepers in both editions have it.
- I don't go under 50 for Heading. Therefore, any value under 51 is 50. I do that because Konami is giving a quite
high HEA value to goalkeepers ─ higher than what I'd personally give them.
- I usually give all goalkeepers a Body Control value of 60 unless they could also play in other positions. A high value though would also go since Konami does that too.
- Goalkeeping -> GK Awareness
Same value.
- Response -> GK Reflexes
Same value.
- Defense -> Covering/GK Reach
Same value.
- GK Catching and GK Clearing
Mikerdead39 suggestions to give these two stats the same value as GK Awareness are surely valid. However, I personally prefer variety as I already mentioned in a previous post. I give GK Catching higher than GK Clearing to goalkeepers renowned for being able catchers and the other way around for those who were better at rejecting the ball. Otherwise, I give GK Catching higher than GK Clearing to goalkeepers who have GK Awareness as highest value. Another thing I sometimes do is using for these two stats values that have not been used for the other three in relation to the aforementioned variety.



Wow! Great tips. Very impressive.

Thanks, mate!


Thu Sep 02, 2021 9:19 pm
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